The revival of groups in the age of the network

In a recent blog post, David Weinberger writes about how networks have surpassed groups in recent years, as ways of defining social connections online. “In the past decade, we’ve gone from talking about social circles to social network. A circle draws lines around us. Networks draw lines among us.” Social network messaging, where communication centers around the individual user (such Facebook and Twitter), have rocketed to prominence, far ahead of group-based tools (such as found in Yahoo Groups and Google Groups, other age-old forums, and special-purpose tools such as MeetUp).

Weinberger implies that groups are obsolescent: “(Yet more evidence — as if we needed it — that networks are the new paradigm. Bye bye, Information Age!)” Networks are more visible and addressible now, but I don’t see groups becoming obsolete. As networks grow, groups are poised for a major comeback, as a way of expressing context within networks.

Scale and context

One of the reasons that social messaging networks have surpassed group forums is that networks scale around the individual. When you join a group, the level of noise depends mostly on other people – when the place gets too popular, the experience degrades for individuals. In a network, each person controls who they friend and follow, and this puts the limit under the control of the individual.

But networks eventually scale out too. The number of people to friend and follow is under your control, but subject to social pressure and information greed – like chocolate you can get too much of a good thing. Keep adding friends, followers, and eventually there is too much information and not enough context.

The solution to too much information is more context. As Clay Shirky says, there is no such thing as information overload, only filter failure. One of the most important ways of filtering is adding context. Context helps people focus on who and what they care about it, when they care about.

Lists

Lists are a way of putting followers and friends into context that is centered around the individual. With the list features in Twitter and Facebook, each person can organize others into sets, using their own personal taxonomy. Lists help individuals manage attention in personal context. Twitter lists have a tiny bit of sharing – it is possible for one person to subscribe to another’s list. A list that is very popular could conceivably provide a shared view of a set of people. But there is no collaborative ability to curate lists or nominate oneself for a list.

Because lists are personal, they don’t create shared identity or enable shared action, which are powerful drivers of context. This is where groups come back.

Groups and identity

As Stowe Boyd and Adrian Chan remind us, identity is socially constructed in social context. Now, the assembly of a social context doesn’t require a formally defined group. Social context is shaped by people’s interactions and mutually recognized signs of affiliation, not by defined membership. In an open network (Twitter), social ties can be inferred from patterns of tag use and replies, more strongly than than mere follow lists, and despite the fact that there is no official group. Networks of replies and posters to a common tag become familiar faces. For example, on Twitter I’ve recently stumbled upon an informal network of Icelandic musicians and their fans.

But people often want persistent affiliation, recognition, and communication in groups. This is deeply human; basic traits that anthropologists catalogued when they decided that the behaviors of people were interesting to study. Within networks there is a basic need for a groups to express a greater level of affiliation, recognition, communication, focus.

Groups and action

Groups are handy for affiliation and shared identity; they are necessary for sustained action. Networks can be very effective for ad hoc action. Think about the way that the call for donations to help with Haiti emergency response spread rapidly on Facebook and Twitter. But to coordinate action over time, you need ongoing communication and longer sequences of actions.

In open source software development, the classic model of self-organized coordinated action in the internet age, a new project sets up a code repository, mailing list/forum, a wiki, and an IRC channel for ad hoc synchronous communication. The basic toolset for coordination includes group collaboration. The best practices in internet self-organization allow for increasing levels of organization, starting at a very lightweight level, where participants can read information, start to ask questions, and make small contributions, on to very high levels of dedicated contributions.

By enabling groups to form within larger networks, people get the benefits of a larger network, with more manageable, lightweight communication, while also being able to communicate and collaborate more deeply with a set of people with shared interests and goals.

Focus, not privacy
Often people consider the topic of social sharing in terms of “privacy”. The information overload symptom of “oversharing” is seen as a privacy problem. As Stowe Boyd and others observe, the issue of oversharing not primarily about information should be kept hidden, and much more about who to share with in what context. Even if you don’t care who knows who else knows your workout routine, fellow fans of rowing or weight-lifting might care more than other friends and colleagues.

Groups frequently aren’t private – in fact, they are more useful for many purposes if potential participants can easily find them, look around to see what’s going on, and join if they are interested. FriendFeed groups were quite popular among scientists and journalists online. Most of these groups were publically listed. Users could choose to join them. Another convenient setup is groups where a member can request to join, and a moderator needs to approve applications.

In most cases, the goal of a group isn’t to keep information secret – it’s to allow people to affiliate, to collaborate. And to focus their attention and communication within these defined social contexts.

Groups and networks – summary

In summary, I don’t think it’s true that the rise of networks is going to wash away groups. Groups and networks are complementary. Networks help people get to know other individuals, and to manage attention by constraining the number of people to follow. Groups help people focus attention, share identity, and collaborate more deeply within networks.

As ReadWriteWeb describes, a big part of the solution to information overload is increased context. And groups are key to re-establishing context in the network era.

Learnings about web ratings systems

“The Wisdom of Crowds” is one of the driving principles of Web 2.0. The idea, explored in James Surowiecki’s influential book, is that decisions made by large numbers of people together are better than decisions that would have been made by any one person or a small group. This principle has powered the wide adoption and success of tools including including Google, collaborative filtering, wikis, and blogs.

One common technique, following the Wisdom of Crowds principle, is the use of ratings. The hope and expectation is that by enabling large numbers of people to express their opinion, the best will rise to the top. In recent years, rating techniques have been put into practice in many situations. The learnings from real-life experience have sometimes been counterintuitive and surprising.

The failure of five-star ratings

Many sites including Amazon, Netflix, and Yahoo! used five-star ratings to rate content, and this pattern became very common. Sites hoped that these ratings would provide rich information about the relative quality of content. Unfortunately, sites discovered that results from the 5-point scale weren’t meaningful. Across a wide range of applications, the majority of people people rated objects a “5” – the average rating across many type of sites is 4.5 and higher. Results from YouTube and data from many Yahoo sites show this distribution pattern.

Why don’t star ratings provide the nuanced content quality evaluation that sites hoped for? It turns out that people take the effort to rate primarily things they like. And because rating actions are socially visible, people use ratings to show off what they like.

How to use scaled ratings effectively

So, is it possible to use scaled ratings effectively? Yes, but there needs to be careful design to make sure that the scale is meaningful, that people are evaluating against clear criteria, and that people have incentive to do fine-grained evaluation. Examples of rating scales with more and less clear criteria can can be found in this Boxes and Arrows article – the image from that article is an example of a detailed scale.

There are tradeoffs between complexity of the rating criteria and people’s willingness to fill out the ratings. Another technique to improve the value of scaled ratings is to weight the ratings by frequency and depth of contribution, as in this analysis by Christopher Allen’s game company. This techniques may be useful when there is a relatively large audience whose ratings differ in quality.

Like

The simpler “thumbs up” or “like” model, found in Facebook and FriendFeed has taken precedence over star ratings systems. This simpler action can surface quality content, while avoiding the illusory precision of five-star ratings. The vote to promote pattern can be used to surface popular content. This technique can be used in two ways – to highlight popular news (as in Digg) or to surface notable items in a larger repository.

Several considerations regarding the “like” action: this sort of rating requires a large enough audience and frequent enough ratings to generate useful results. In smaller communities the information may not be meaningful. Also, the “like” action indicates popularity but not necessarily quality. As seen on Digg and similar sites, the “like” action can highlight the interests of an active minority of nonrepresentative users. Or the pattern can be subject to gaming.

Another concern is the mixing of “like” and “bookmark” actions. Twitter has a “favorite” feature that is also the only way for users to bookmark content. So some number of Twitter “favorites” represent the user temporarily saving the content, perhaps because they disagree with it rather than because they like it! Systems that have a “like” feature should clearly differentiate the feature from a “bookmark” or “watch” action.

The risks of people ratings

Another technique that sites sometimes use, in the interest of improving quality and reliability, is the rating of people. Transaction sites such as Ebay use “karma” reputation systems to assess seller and buyer reliability, and large sites often use some sort of karma system to incent good behavior and improve signal to noise ratio.

The Building Reputation Systems blog has a superb article explaining how Karma is complicated. The simplest versions don’t work at all. “Typical implementations only require a user to click once to rate another user and are therefore prone to abuse.” More subtle designs still have an impact on participant motivations that may or may not be what site organizers expect. “Public karma often encourages competitive behavior in users, which may not be compatible with their motivations. This is most easily seen with leaderboards, but can happen any time karma scores are prominently displayed.” For example, here is one example of karma gaming that affected even in a subtle and well-designed system.

Participant motivations, reactions, and interactions

When providing ratings capabilities for a community, it is important to consider the motivations of the people in that community. In the Building Reputation blog Randy Farmer talks about various types of egocentricand altruistic motivations. Points systems are often well-designed to support egocentric motivations. But they may not be effective for people who are motivated to share.

Adrian Chan draws distinctions between the types of explicit incentives used in computer games, and the more subtle interests found in other sorts of social experiences, online and off. People have shared interests; people are interested in other people. The motivations come not just from the system in which people are taking these actions, but from outside the system – how people feel about each other, how they interact with each other.

In a business environment, people want to show off their expertise and don’t want to look stupid in front of their peers and superiors. They may want to maintain a harmonious work environment. Or in a competitive environment, they may want to show up their peers. These motivations affect the ways that people use ratings features as well as how they seek and provide more subtle forms of approval, like responses to questions in a microblogging system.

Thomas Vander Wal talks about the importance of social comfort in people’s willingness to participate in social systems, particularly in the enterprise.
People need to feel comfortable with the tools, with each other, and with the subject matter. The most risky form of ratings, direct rating of people, typically reduces the level of comfort.

Depending on the culture of the organization and the way content rating is used, content rating may feel to participants like encouragement to improve quality, like a disincentive to participation, or like an incentive to social behavior that decreases teamwork. Even with good intentions and thoughtful design, the results may not be as anticipated. In that case, it is important to monitor and iterate.

Scale effects

The familiar examples of ratings come from consumer services like Amazon, Netflix, and Facebook, with many millions of users. With audiences as large as Amazon’s, there are multiple people willing to rate fairly obscure content. In smaller communities, such as special interest sites and corporate environments, there are many fewer people: hundreds, thousands, tens of thousands. While the typical rate of participation is much higher – 10-50%, rather than 1-10%, that is still many fewer people. With a smaller population, will there be enough rating activity to be meaningful. If an item has one or two ratings, what does this mean? Smaller communities need to assess whether the level of activity generates useful information.

Summary

Ratings and reputation systems can be very useful at surfacing the hidden knowledge of the crowd. But their use is not as simple as deploying a feature. In order to gain value, it is important to take into account lessons learned:
* Think carefully about the goal of the ratings system. Use features and encourage practices to achieve that goal
* Use an appropriate scale that addresses the goal
* Consider the size of the community and the likelihood of useful results
* Consider the motivations and comfort level of the community and how the system may affect those motivations and reactions

Then, evaluate the results. The use of a rating system should be seen not like a “set and forget” rollout, but as an experiment with goals. Goals may include quantitative measures like the volume of ratings and the effect on overall level of contribution, as well as qualitative measures such as the effectiveness of ratings at highlighting quality content, the effect on people’s perception of the environment, and the effect on the level and feeling of teamwork in an organizational setting. Be prepared to make changes if your initial experiment teaches you things you didn’t expect.

For more information

The Building Reputation blog, by Randall Farmer and Bryce Glass, is an excellent source of in-depth information on this topic. The blog is a companion to the O’ReillyBuilding Web Reputation Systems.

Other good sources on this and other social design topics include:
* Designing Social Interfaces book and companion wiki, by Christian Crumlish and Erin Malone.
* Chris Allen’s blog
* Adrian Chan’s blog

On new concepts for public and private

Pronouncements of the death of privacy are clearly premature. Google’s initial choice to reveal one’s email contacts was a significant mistake – disturbing for some users and harmful or dangerous for others, such as consultants whose clients were revealed, and abuse victims whose networks were revealed to stalkers.

The clear violation of the boundary shows that there are, in fact, real boundaries that can and shouldn’t be violated. That said, there is also real change happening in technology and in social norms relating to the changing infrastructure of society.

So, what is the same, and what is getting different?

Privacy protection is still needed, in fact and concept

Tim LeBerecht presents the perspective that privacy is done for, collateral damage of the trend toward online broadcasting. This has been disproven.

Facebook is only reacting to a larger social trend as it strives to become an asymmetrical and therefore more growth-enabled network (or communications platform) – like Twitter. Privacy, at least a more traditional notion thereof, is the collateral damage of this strategic agenda. With the value of reciprocity (narrowcasting) succumbing to the prospect of exponentiality (broadcasting), privacy is no longer commercially exploitable.

Adrian Chan doesn’t say that privacy is dead, but suggests that the conventional thinking around privacy regarding protection, security, and safety from exposure is the wrong frame.

Like many of you, I think the opposition of private and public is now problematic at best, if not counterproductive. First off, privacy suggests to me individual rights of ownership, protections and security, safety from exposure and the risk of misuse and abuse of personal information. It centers on the individual and his or her protections. I prefer to think of the Self, which is for me already social(ized), and for whom “privacy” is negotiated constantly through interaction, communication, and other social and relational transactions.

The buzz launch privacy error shows that the conventional frame about protecting the individual is still necessary and important. (Which Adrian acknowledges in a recent post on the Buzz launch privacy mis-steps.

Privacy doesn’t express identity – identity is created socially

A base level of privacy protection is needed. Given that, the concept of privacy protection is not adequate to describe the needs of individuals around identity and expression.

Adrian Chan and Stowe Boyd seem to disagree about terminology, but have related opinions about the social construction and expression of identity.

In Adrian’s words, ” I prefer to think of the Self, which is for me already social(ized), and for whom “privacy” is negotiated constantly through interaction, communication, and other social and relational transactions.”

Stowe Boyd describes a similar concept, and adds nuances about the ways that people form identity in social contexts. The problem with the concept of articulating identity in terms of privacy, says Stowe, is that it frames the self as something that exists outside the social realm and is shared in the social realm. Instead, the self is to a large extent generated in the social realm, and its expression depends on the social norms in various different social circumstances.

From a privacy viewpoint, this fracturing of the totality of experience is viewed as selectively revealing potentially overlapping classes of information about my personal life with different subsets of my world. In the privacy take on the world, a person might be defined as the union of all the personalities they present to the world. People’s personalities in this worldview are thought of as atomic, but multifaceted….

From a publicy viewpoint, something very different is going on. In this zeitgeist a person has social contracts within various online publics, and these are based on norms of behavior, not of layers of privacy. In these online publics, different sorts of personal status — sexual preferences, food choices, geographic location — exist to be shared with those that inhabit the publics. So, in this worldview, people are the union of a collection of social contracts, each of which is self-defined, and self-referential. The norms and mores of a foodist service — eat everything and post everything you eat — may be completely distinct from those about sexual interests, or sports, or social technology on the web. These streams of updates don’t have to add up to a picture that defines the individual, any more that we are defined by the stamps on our passports or the complete sequence of hats we have owned.

In this worldview, a person is a network of identities, each defined in the context of the form factor of a specific social publics. There is no atomic personality, per se, just the assumption that people shift from one public self to another as needed.

Stowe’s perspective focuses on the content and norms of the environments in which social identity is created, while Adrian is focusing more closely on the individual negotiations within those environments; both emphasize the way the self exists socially and is created socially.

So what is public?
Adrian takes issue with Stowe’s use of the new word “publicy”, suggesting that there is no need to re-invent and modify concepts of the public sphere.

Public, to me, suggests the public sphere, and the formal, institutional, legal, economic, cultural and other forces that organize it. Conceptually, the public sphere is orthogonal to the social and to different kinds of sociality. In social theoretical terms, the public refers to a kind of social organization in which individuals don’t really experience themselves as acting and interacting subjects. It is “constructed” on the basis of those interactions perhaps, but the term captures anonymous sociality — not, in my view, the one experienced when socializing online.

I disagree with several elements here. Adrian implies that the concept of the public sphere exists and is stable – I think that there are fundamental changes in progress.

The concept of public sphere that we have today was formed in urban public squares and they heavily reshaped by mass media – newspapers, radio, television. As Adrian notes, in the age of mass media, individuals are strangers in the crowd – people do not act or interact. Also in the age of mass media, power of the press belongs to the one who owns the printing press – the power to broadcast is concentrated, the range of information is limited.

The new public network is substantially different from the old broadcast forms. Ubiquitous publication is new. 2-3 Billion people can now share text; hundreds of millions are sharing videos. Ubiquitous discoverability is new. And participants in the new public sphere increasingly aren’t anonymous strangers – more than 400M people are active users of Facebook, which requires real identity.

What people do in public is visible, discoverable, and increasingly linkable to real identity. This is a new circumstance in the world. Social forms and norms are morphing in conjunction with these new things. (I’m not saying that technology shapes society; technologies and social realities co-evolve).

The new discoverable public sphere isn’t quite universal – google doesn’t reach everything. Firewalls contain large amounts of information within organizational boundaries, but within these boundaries, search engines and links make massive amounts of information discoverable. And organizations are seeing that there are powerful benefits to be gained by sharing and discovery, inside and across organizational boundaries.

With defined firewalls, overlapping follow lists and group memberships, and changing relationships and group lifecycles, the map of the more-public sphere is complicated.

Tim Leberecht sees the new public sphere not in opposition to privacy, but on a continuum with it. “Thus, it makes sense to replace the strict privacy-publicy opposition with a multi-layered continuum along progressive levels of sociality. Also, Tim sees sharing in terms of control – On Facebook and other networks, you can pick and choose the people you want to meet and share ‘presence’ with; in a restaurant, bar, and other public spaces, you can’t. Exclusivity in the real world needs to be earned, whereas online it is a given.

I agree with Tim that the binary opposition between “public” and “private” is wrong. But I disagree with Tim’s spacial metaphors to describe the relationship. I don’t think there is any single scale that runs from “more private” to “more public”. I prefer Kevin Marks’ discussions of overlapping publics, and Stowes descriptions of how identities are constructed within associations. Also, I disagree that the primary operation in sharing is about “control”. It is about constructing identities, as Stowe describes. It is about the flux of relations between individuals, and among individuals and their groups, as Adrian Chan describes.

Stowe Boyd sees the difference in the online public sphere as an orientation toward time, vs. space. “Online, we share time, not space. We are not actually in a restaurant together: we are using Brightkite, and I am playing along with the premises of the social conventions of Brightkite by posting that I am in Momofuku, The Slanted Door, or Fatty Crab.”

This is an interesting distinction, but not the most salient one, I think. The old world of mass media was also about sharing time – it was about millions of people seeing the same sitcom and the same news broadcast on the same night. Digital media do as much to break up shared time as they do to unify time – for example, people watching movies on their own schedule, and using comments, likes/ratings, and share gestures to express opinions, affiliations and connections.

Even when people do share time in near-synchronous exchanges on Facebook or Twitter or Buzz, the increasing ability to search, curate, and browse shared artifacts and identities will be very important aspects of discoverable life. In the physical world, edifices and public spaces were used to express shared identity, and the decoration of houses and homes expressed personal and household identity. In the online world, profiles were the first step, but the curation of streams will be important forms of expression of both personal and shared identities.

New norms

With this new public sphere shaped by discoverability, there are emerging norms that favor more sharing, transparency and discovery, for individuals participating in social life, and for organizations pursuing some mission or goal. There are also emerging and disputed norms about the discoverable expression of varying aspects of identity. Some workers get fired – and some get hired – as a result of personal expression online.

Stowe contends that the new social contract will be that faceted expressions will be seen as mutually exclusive.

Publicy says that each self exists in a particular social context, and all such contracts are independent…. and any individual’s participation in a specific online public does not have to be justified in a global way, any more than the cultural mores of the Berber Tuaregs need to be justified from the perspective of modern Western norms.

I don’t believe this is quite how the new norms will play out. I suspect we’re entering a world that is like Jane Jacobs’ urban village, where people are keeping an eye out for what’s happening on the street. There is a lot of visible information and people choose what to pay attention to when.

Another changing sphere of norms and practices is in the area of presence and attention, given that sharing time is one of the properties of the new public sphere. How are people available to each other, what modes do they use, when do we attempt to focus vs. split attention, what expectations to people have of others. Howard Rheingold wisely expresses the believe that “attention is the new literacy” – that people will need to evolve new practices and disciples for handling and communicating attention.

New words and concepts

New norms, conventions, and practices are emerging in this changed reality. New words and concepts will be needed to describe it, or existing words will need to morph their meaning.

Stowe Boyd proposes the term “publicy” to mean the set of expectations around being public – being online, time-oriented vs. space oriented, and existing within overlapping, contextually-determined publics.

Adrian Chan doesn’t like the neologism, arguing that “publicy is not only new and thus obfuscating, but sacrifices the possibility of leveraging existing theoretical arguments.” Instead, Adrian prefers “sociality”, which he uses to describe a bottom-up view of a “social field”, for its organization, relations, and means of reproduction.”

Thinking about socialities, we ask not what they are but how they are organized. What are the relations between members? How do these relations become reintegrated in how members relate differently or uniquely to themselves? If we believe that attention, presence, communication, games, or other kinds of organization are involved, then to what effect and with what outcomes? These forms are often temporary, but meaningful nonetheless because they produce a great deal of communication (which is captured)….

Focusing not on publics but on socialities also shifts emphasis to dynamics. For any type of social organization, ask what can it do? How is it assembled? This is an age-old philosophical question: What can a people do? Not what do people do, but recognizing that their relations are organized and their interactions structured, what is a people capable of?

Adrian is interested in established anthropological questions: “What types of talk and what kinds of social interactions does the sociality promote, and what types does it preempt? Does it promote the Self as image and ego, the group as collaborative, the whole as a unity with purpose? These are anthropological questions valid for us as observers of mediated cultures.”

I agree with Adrian that these considerations are important, and that analysis of social media tools and practices are often wanting because they neglect these considerations.

I don’t yet have a strong opinion about the term “publicy”, and disagree with some of what Stowe is saying about what the new public sphere may mean. What I like about “publicy” is the focus on something that I think has actually changed. (Tim Leberecht actually uses the term “sociality” to refer to this type of change). With respect to this change, I like the focus on the ability to be expressive in a discoverable way. To use the word in a sentence with this meaning, “Facebook violates my norms of privacy by disclosing my friends list to advertisers regardless of my wishes, but it violates my norms of (publicy? sociality?) by making it rather confusing to share public discourse with the world, something my blog makes trivial.”

From an individual perspective and an organizational perspective, it is interesting and useful to consider what may be actually different in capabilities and practices; what may be different because of exposure, discoverability, synchrony and time-shiftedness, and other changed properties. If there is something different in the world, then individuals and organizations have new opportunities, new requirements, new obligations.

Sociality? Publicy? A linguist would have fun monitoring the uses of these terms, and the meanings the terms are accreting. What I want to see is more public discussion of the social aspects of online experience and design, both from the perspective of what is already understood about social behavior, and what is changing.

Buzzing

Buzz is obviously a work in progress. This is troubling to some but doesn’t bother me. I don’t mind that they released it without key features and are going to iterate as they go. If anything I think it’s a strength. Software in general, and social tools in particular, benefit from the developers learning and improving from adoption and use.

Buzz is being designed around social web standards. I love love love this, because standards based systems are the right approach in the long term to enable personal control over one’s data, social arrangement of social context, and organizational variation of types of experience. If standards take hold, it will be possible to create alternatives to Google’s tools. The alternative is a world where one key vendor (e.g. Facebook) owns your data, arranges and controls social context, and controls constituent experience for organizations beholden to it.

Buzz looks and feels like a conversation. It’s a lot more intuitive than Wave, which has the mindwarping capability for people to go back and change somebody’s past words in a conversation thread, and builds in the bizarre expectation that people will understand historical conversations by replaying them verbatim. Buzz is just a regular comment thread, and the social convention is a good thing, thank you.

That said, Buzz is immature. It desperately needs filtering. Without it, Buzz feels like the internet is cascading into one’s consciousness. This is a hard and as-yet-unsolved design problem, to make filtering that people can learn to use. FriendFeed succeeded only for users with geeky tendencies. Facebook is so far failing badly – its news feed switches between useless firehose mode and too-smart-for-its-own-good algorithm mode that picks posts out of the stream for mysterious reasons its homunculus knows and you the reader can’t figure out or control. And its lists are too hard to set up for social filtering, and still not powerful enough.

By default, Google puts Buzz replies into email, which is way to much. It’s possible to turn this off but should be a lot easier.

Buzz is starting with the ability to import content from only a few services. One of the strengths of FriendFeed was the ability to import from a wide variety of services – music, movies, bookmarks, reviews, and more. Then, FriendFeed could serve as a common place to discuss aggregated references. Without the breadth, it opens the door for speculation that Google is paying lip service to open-ness but really wanting to only promote its own services. My guess is that Google really does strategically want the openness, since they have more to gain by expanding the footprint for search and advertising. I look forward to seeing and using those choices.

The worst flaw is social. Buzz recapitulates the weakness in many of Google’s social tool experiments – a weakness in social model. Buzz attempts to jumpstart the network effect by auto-following people who happen to be email contacts, which feels weird random – inbox contacts are rather accidental, compared to other deliberately grown social networks. So far, Buzz lacks the ability to bulk-invite people from other social networks (Twitter, Facebook, other). The lack of import on Day 1 may be smart or lucky to avoid perceived spam, but will be useful, especially once filtering is better. What would be cool would be to allow the import and immediate filtering of Facebook and Twitter lists. And then to enable the setup of lists and groups to visualize and share social contexts.

I like Buzz, think it has potential, and hope it matures to be useful. It has a lot of the strengths of FriendFeed, plus hopefully the cash and patience to iterate until it’s good. And if it is good and gains market share, the traction of standards will enable a better ecosystem and alternatives too.

How boundaries are formed in a more transparent world

Last night at the Social Business Tweetup in San Francisco, I had a conversation with Stowe Boyd about new ways boundaries will be constructed in a world of increased transparency. In the personal world and the business world, more is transparent, boundaries are more porous; boundaries continue to exist, and are created in some different ways.

Signal to noise. When constant streams of talk and data are available, the biggest need is for tools and affordances to manage attention and improve signal to noise. This is a difficult design problem – Facebook, for example, has moved away from hard-to-use individual controls, in favor of not-very-useful algorithmic filters.

Social context I talked at the party to someone working on a startup that is providing tools, analogous to Twibes but with different use cases, to make visible ad hoc groups on Twitter. Even in a public stream, people need ways of paying focused attention to sets of other people.

Shared identity creation. Stowe talked about a changing understanding about disclosure – a privacy-focused model imagines the individual as a source of identity information that is shared. An alternative model imagines aspects of identity as being created within the contexts of subcultures. This view of identity formation isn’t new. But thinking about identity in this way in a digital context leads, for example, to different ways of thinking about decentralized profile information. Maybe you don’t make a central profile and share aspects of it, but create aspects of a profile in a subculture context and choose what to aggregate.

Social thickness Even when conversations are publicly visible, not all conversations are socially accessible. There are purely social norms and processes of group formation, with different levels of social ties operating in social context where everyone can nominally see what’s happening. These are enacted at the level of talk and patterns of reply. Social network analysis can see some of this, the sensitive question is to what end, since the social processes are subtle, and algorithmic approaches are unsubtle (think Facebooks’ reminders to get in touch with people who are famous or people you don’t talk to for good reasons.)

Power at the interface Organizations continue to have boundaries. Naive uses of social media put powerless “watchers” at the boundaries – the representative of Citibank who tells me soothing words when Citi blocks my card yet again, because I shop in batches, but has no power to affect their algorithm or their design for transaction verification. Better would be internal collaboration at the boundary, allowing the organization to react with power to signals it watches for.

Stowe has been talking about his take on these trends using the term publicy. The consequences of these trends for business will be discussed at the upcoming Social Business Edge conference on April 19 in New York.

Social design in the physical world – touch screen table exhibits

With new interface technologies, social interaction design can come into play when people are in the same room. When I was in the Boston area on vacation, I ran into Henry Kaufman, one of the principals of Tactable a design and development shop that makes interactive touchscreen exhibits and technologies for museum and commercial installations.

Kaufman gave me a tour of their studio, in a carriage house in a residential neighborhood near Harvard Square. The installations have iPhone like touchscreens the size of one or two dining room tables. Kaufman explained that visitors typically engage with an installation for 30 seconds to 5 minutes – the designs need to be immediately understandable and offer an engaging experience in these little bursts of time.

One new project Tactable has under development is an interactive table called Map of the Future that will be part of an NSF-funded exhibit about climate change. Visitors need to figure out that coaster-like disks, placed on the table and rotated, control a set of variables like fossil fuel use, solar energy, and conservation in sectors like buildings and transportation. These variables change the climate, energy balance, and political stability. Controls are split between the developed world and the developing world, which have very different starting points and drivers of change.

Visitors get visual feedback of the state of the simulation via a thermometer that shows the overall level of atmospheric carbon, an animated cloud on the table shows the atmosphere becoming more or less polluted with carbon, and signs of crisis or unrest appear as flashing red dots around the image of the globe. As people turn the dials, brief messages pop up that tell the implications of setting a dial to the given level, for example, turning the Wind Power dial up may pop up a message like “You may see some windmills from your favorite beach”. Finally, “New from the Future” vignettes pop up periodically to play brief stories about the state of the world in 2075 given the settings of the whole set of dials.

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Disks allow visitors to explore the factors that affect climate change

The climate change model uses a climate change simulation from the Sustainability Institute that converts carbon emissions into predicted climate change. This is the same simulation used by the State Department in climate change negotiations with other governments.

To really play with the model it helps to have several hands on the controls. People quickly learn that several can cooperate at the same time to explore and manipulate the model, and talk to each other to explore the relative affects of various changes. The model doesn’t come with instructions – it’s designed so that people will discover the controls, and learn to cooperate with each other to see what happens.

The Tactable team has done several rounds of user testing in the climate change exhibit. They found that different people notice different aspects of the model – the cloudiness of the sky, the thermometer with the amount of carbon in the atmosphere, the symbols of change, the news stories. The different symbols enable different people to perceive different aspects of the model, and teach them to each other. Some participants figure out how to manipulate the model to cause the most havoc and destruction; even this is teaching the factors that cause damage.

Thermostat shows the level of and change CO2
Thermostat shows the level of and change CO2

Another example of social design is a table developed for a flagship store for Sprint, to promote the media and applications available on their mobile phones. Floating around the table are music player controls. A visitor can touch the player, choose which music to play, and play a song. How to make the experience of controlling a music player social? It is possible to pass a player across the table to pick another song.

But the most interesting social design decision was making it possible for more than one person to play different songs at the same time(!) One person can play a Lady Gaga tune, while someone else plays Taylor Swift. The people need to negotiate about the interruption (I’mma let you finish…) to determine whose music gets played. For the exhibit to be fun, people need to negotiate and have the opportunity to converse and share.

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Visitors can play music, share the player, and negotiate whose music to listen to

One principle for successful design is to leave key interactions open-ended, while choosing which goals if any to explicitly support. TacTable’s designs are intended to provoke open-ended social interactions that support the goals of learning about climate change, and discovering music. Each tools and services needs to strike its own balance between open-endedness and goal affordances, for example Twitter itself is extremely open-ended, with no goals other than sharing information and conversation, while FourSquare builds in specific goals by awarding badges for visiting venues.

Many of the emerging techniques for social interaction design will deal with the dynamics of delay, and interchange when people are not in the same place at the same time. Even so-called “realtime” tools like Twitter are not quite realtime, and really realtime tools like IM have developed affordances to leave messages. The social designs that TacTable builds really are for people who are in the same physical space at the same time. The social affordances have to do with people learning to negotiate, collaborate, and share with the physical gestures of the interface, and conversation that is outside the device.

The social interaction design issues for applications in the physical world that the TacTable team handles are going to become more common in the near future. The hardware that TacTable uses cost six figures a few years ago, is down to the low 5 figures of hardware cost per installation, and falling. Mobile applications are also enabling new types of real-world realtime and neartime exchanges raising similar design issues and opportunities. TacTable’s work is cool in itself, and a harbinger of social design to come.

Social Technology Use and the Lifestage Fallacy

A number of years ago, research studies were published showing that teens were heavy users of instant messaging, and more likely to use IM and less likely to use email than adults. A very brief search shows that teens’ preferences for IM were observed in studies from 2005 and 2001 These results are often cited as showing that there are generational differences in social technology use – youth preferred synchronous communication, and email was going to inevitably decline.

This past weekend, the New York Times published an article quoting very recent work by Larry Rosen, a professor at California State University, showing continued differences between teens and twenty-somethings, in which teens use more IM, and the young adults use more email. Dr Rosen believes that these teens will have a persistent desire for instant response: “the newest generations, unlike their older peers, will expect an instant response from everyone they communicate with, and won’t have the patience for anything less.”

But wait. The people who are twenty-somethings now were teens not long ago. What has happened. Is there a longterm trend, with a progressive decline among age groups in the use of email, and a progressive rise in the use of IM? Or is it the case that twenty-somethings have entered the workplace, and now need to communicate with older people who are still stuck with email. Or is it the case that as adults, the twenty-somethings find that they have more need for asynchronous communication that does not disrupt the other person?

The data (or at least the reporting of it) isn’t clear. To assess technology preferences by generation, it’s not enough to survey teens and show that that they are different from adults. There need to be studies that cover a population over time showing whether technology preferences are stable by generation, or whether preferences shift by life stage , in the same way that other socialization practices change when people mature from their teens to adulthood.

It might be that there’s a longterm shift toward instant communication, among progressively younger people. But these studies don’t yet prove it.

If you’ve seen a time series that has evidence one way or another, please comment.

Rybczynski’s chairs – on architectural layers in social design

One of my favorite pieces of writing on design is the section in Witold Rybczinski’s Home on the history of the chair. Comfortable, cushioned sitting tools are a relatively recent development in human history. Chairs didn’t start with the goal of comfort. In ancient times, rulers sat upon thrones, and “during the middle ages, the prime function of the chair was ceremonial. The man who sat was important – hence the term chairman.”

Comfortable chairs, says Rybczinski, as well as other elements of furniture design and layout for comfort and relaxation, were pioneered in eighteenth century France. “Sitting was no longer only ritualistic or functional, but became a form of relaxation. People sat together to listen to music, to have conversations, to play cards. A new sense of leisure was reflected in their sitting positions: gentlemen leaned back and sat with their legs crossed–a new posture– and ladies reclined.” To support these social practices, movable chairs and tables were developed to support varying “informal groupings, around a tea table, or in groups for conversations.” (This is the root of the French word for furniture, “meubles” or “movables”; contrasting with earlier fixed-design seating that was chosen and located by the architect).

In How Buildings Learn, Stewart Brand elaborates on the notion of different layers of physical design that have different levels of flexibility. Decorations like pictures and lamps and pillows are easiest to modify, followed by furniture, then things like paint and wallpaper and rugs, then doors, indoor walls, windows, then outdoor walls and foundations. Some layers change very slowly (over decades, or even centuries), while other layers may change every 5 years, and some every year or two, or even months depending on the decorating zeal of residents. Buildings evolve to keep up with the needs of their inhabitants, and are designed with these different layers that are relatively more or less easy to change. (The materials vary depending on economic circumstance but not the fact of changeability, for example, used milk-crates are at the low-cost level of modular design).

Physical social design has come up recently in a few social contexts. A set of people was seeking a space for an enjoyable group discussion. The place we chose had comfy chairs, a long, low table, several little movable stools, and a mid-volume level of background noise. It was clear from the physical design that there would be conversational clumps at either end of the long table, and there were going to be several conversations, rather wasn’t going to be one conversation. As people gathered, I moved the little stools around the long table so there could be a few clusters of conversation, at each end and in the middle. The decorators of the room created a space that would be easier to use for some purposes than others. Then, as a facilitator of conversation, I moved chairs around to help foster interchange.

A few weeks ago, I facilitated a public session that was structured as a panel – but I wanted a very high degree of interactivity. I set up the open space as a broken circle – the “panel” as an shorter arc in the front, and the “audience” as three longer arcs completing the circular form. This supported the format I wanted to set up, with the panel “privileged” to get first crack at the discussion topics, but the overall group facing each other, for back-and-forth interchange, in which “audience” members, including individuals who were steeped in the topic, were expected to be providing alternative answers and points of view, not just asking questions of panelists as the designated experts in the room.

The social experience of the get-togethers I just described is influenced, but not determined by the furniture and the layout of the furniture.

The first get-together had congenial, slowly-shifting conversations, shaped by existing connections, interpersonal discovery knitting together new relations among people linked by multiple-second-degree connections, sets of common interests, and shared patterns of conversation. As a co-host I tried to very lightly encourage the formation of new connections by introducing people and gradually getting out of the way, and focusing myself on newer connections. But the same furniture layout would also support more animated, mobile conversation among a group of students at one-stop in a several-stop social evening, or conversation that is more personal, but more formal among a set of couples where some of the partners know each other barely; or intimate coded exchanges and intermittent high-voltage friction among family members gathering at a ritual time; or any number of other possible social patterns in the same set.

The second get-together successfully achieved a highly interactive, back-and-forth group discussion in a group of about 40 people. People were quite eager to contribute; as a facilitator, I tried to draw out the connections between different comments, and to help get people expand on the ideas and feelings they expressed in their comments. Other possible outcomes with that same format might have been a passive audience, with facilitators striving to draw out participation; or contentious group exchanging highly argumentative opinions; or a situation where anti-social members attempted to dominate speaking time or attack other participants. A more traditional panel format would have had brief presentations from each speaker, then panelists responding serially to questions by a moderator, then short time remaining for questions, where the audience addresses their questions to the panelists as designated experts.

Above the layer of the physical design, there are layers of social circumstance, of the temperaments and interests of participants, of cultural and subcultural social norms, of shared social practices such as social-host introductions, panel structure and meeting facilitation, practices for handling disputes and social boundaries. And then there is the conversation itself, that combination of ritual and small-talk gestures, interpersonal dynamics, and complex improvisational exchange of thoughts and feelings that creates the one-time and irreduceable experience.

Conversations about design; whether physical design or online design sometimes short-circuit the role of the designer, making assumptions that the design itself determines the social experiences within the constraints of the physical or virtual space. My recent post on platforms for change is only one example of the argument that architecture and design determine experience. This is a fallacy – there are layers of context, social practice, and social interchange above the physical or virtual design that create the experience.

Design, whether physical or virtual, influences social experience, but doesn’t determine it.

FB new privacy settings – a contrarian positive view

Facebook’s privacy changes are drawing a lot of fire, but they work pretty well for me, and are at bottom a positive change. But the way Facebook presents these changes is untrustworthy, and makes the company seem even more untrustworthy than they are being.

Facebook now makes it easier for you to share information with the world, and to make that choice on a post-by-post basis, and to share posts with a specific set of people. In the past, I didn’t share much on Facebook because the conversation would be walled off – no discovery, no memory. Now it will be more appealing to share discussion topics.

Many people perceived Facebook as a comfortable space where they could share private thoughts, but that has never been true for me. My Facebook friend set is a weird mix of family members, high-school/college alums, political folk, business contacts, and personal friends. There aren’t many topics that I want to share with all of those audiences, and it wasn’t possible to target a post to a particular set.

Facebook’s new post-sharing mechanism is a couple of excess clicks away from being brilliant. For each post, you can choose to share a post with a specific friend list – so I can send a message to political friends, or family, or music fans, etc. The only problem is that it takes too many clicks to do this. The option is a bit hidden – then the top level of the option set is the abstract “friends, friends-of-friends, networks” – only at the third level is the choice to target a post to a list.

All together, the ability to share openly, plus a greater ability to target posts to lists, make Facebook a much more congenial place for me to share information and start conversations.

The one thing I hate is their mandated sharing of information with applications. This is a consumer rights problem, an incentive not to use Facebook applications – and call for protest.

A lot of the to-do is in the change of expectations – Facebook’s model was socially construed to be about privacy, while Twitter’s model was socially construed to be about sharing – so people have a strong emotional reaction about the change in model – even if the underlying capabilities still allow a lot of privacy – and allow *more* control over what you share to whom.

And a lot of the to-do is in the obnoxious and clumsy way that Facebook presents the changes – it encourages people to open everything up all at once. It’s still hard to understand, and comes with the kind of smarmy, it’s in your own good language you expect from corporations that are imposing sneakily anti-customer policy updates on customers. Facebook does not come off as very trustworthy, even as they are making underlying changes that make the product better.

Facebook has a large enough audience and stickiness because of the people, that people will stick around to adapt to the changes, and Facebook will become more useful as a result. I still dream of the day when we will have truly decentralized social networks, where individuals manage their own information, and share as they please, without being sharecroppers to a social network plantation, where our identity and information is the product being grown and sold.

Talk to each other – moderation in public forums

Atlantic blogger Ta-Nehisi Coates maintains a consistently lively, interesting, respectful discussion section on his blog. The combination of substance and civility is maintained with a firm hand on moderation – people who don’t follow the rules are out. He posted his moderation policy, in response to an influx of new readers. In the policy, Coates called out an item that seems striking in our culture of conversation. Coates insists that his commenters actually talk to each other.

When a commenter responds to another participant, he or she must respond to what that person actually said, not a straw man version of it. A commenter who makes straw man arguments in bad faith is quickly banned. A commenter who misreads someone else’s point, out of passion, speed, or misunderstanding, is coached to respond directly, and to quote the person to ensure they are responding directly.

This practice of talking to each other runs counter to the norms of much of our culture’s public discourse. Anyone who has media training knows that in public forums, you plan your points ahead of time, and then repeat the points you planned, matching those pre-planned points as close as possible. Given the characteristics of mass media, where soundbites will be taken out of context, a speaker needs to be extremely polished and prepared to reduce the likelihood of being mis-interpreted. Also, in a political context, extreme positions are used to stake out debate turf, and addressing a point directly can give credibility to a bad frame. By saying “I understand that you doubt human-caused climate change, but the evidence is clear” – you re-iterate the opponent’s point. There are good reasons, in political discussions, to speak over the heads of the immediate people you’re talking to to reach a broader audience. Similar techniques are used in a business context, where someone representing a company is expected to stay on message.

Even in more informal, less risky settings, such as a collegial panel discussion at a conference, people tend to start with talking points. In response to an overall topic, each panelist will recite talking points. A follow-up to another panelist will be in terms of one’s own talking points. Creating an original response runs the risk of sounding unpolished or incoherent, so speakers take the safe route and repeat programmed answers. Facilitators are accustomed to move topics along, so they don’t often ask follow-up questions to clarify and expand on the initial point.

I had this discussion in the last week with folk including Kevin Marks, Jeannie Logozzo, Adrian Chan and Heather Gold in response to some panel discussions at the Supernova conference, where informed, thoughtful facilitators and panelists still held discussions that sometimes contained more fragments of speeches then current engagement with new ideas and with each other. Heather is leading a series of workshops to help people get beyond soundbites to authentic engagement in public forums.

The concept of actually talking to each other – in an in-person public forum, or an online forum such as a high-profile blog discussion, is so out-of-character to the norms of our public discourse that the proposed alternatives seem shocking.

Moderation in general is critical for a good public discussion. See this piece from Sarah Granger about the dangers of ignoring the need for moderation. The comments section in a post expressing political opinion in the San Francisco Chronicle quickly devolved into trolling, and comments were shut down. The Chronicle has had a lax moderation policy, and its comments sections frequently resemble Lord of the Flies.

In software, some basic tools are needed to enable moderation and facilitation. In safer intranet environments fewer explicit features are needed. Large public forums with many strangers need much more explicit tools. Over an above the features, we need to have practices and norms of facilitation and moderation. Starting with the strange concept of actually talking to each other.