On that day, Disney will license all of its content with creative commons licenses, and offer Disney fans a set of creative tools to remix video, and retell stories, and create games, and resell the content they create using Disney raw materials….
Then Disney stories will return to the folk art roots from which they started, and fans young and old will multiply the time they spend with Disney stories and characters by a factor of several, and the market for creative tools and accessories will grow.
Today this is but a fairy tale. Second Life, the creative stepchild of the entertainment business, is enabling the creation fo a secondary market in player-created game content. The stepchild of the entertainment business is misunderstood and despised by its elder sisters, but it will be queen someday.